Click to start emulator
🎮 Game Controls
Click inside window to activate.
- ↑ ↓ ← → Analog Stick
- Enter Start
- Z Btn A
- X Btn B
- Tab Z-Trig
- Q / E L / R
- I J K L C-Btns
- 1 / 2 Quick Save/Quick Load
- + Fast Fwd
About This Game
Introduction: Pokémon Snap is an official spin-off title released for the Nintendo 64 in 1999. The game is set on Pokémon Island, a location created specifically for this title, and tasks the player with photographing wild Pokémon in their natural habitats. The visual style is fully 3D, utilizing the N64's capabilities to create on-rails courses where Pokémon behave in scripted but lively ways.
Gameplay & Mechanics: This game does not feature traditional Pokémon battling, catching, or starter choices. The core mechanic is photography. You ride in the Zero-One vehicle on a fixed path through six main courses and a bonus course. Your tools are a camera, Poké Flute, Pester Balls, and Apple items to interact with the environment and influence Pokémon behavior to get better shots. The "difficulty" comes from achieving high scores by capturing rare behaviors, optimal poses, and having multiple Pokémon in a single frame. There is no Nuzlocke mode or standard RPG progression; progression is gated by the quality of your photo album, which you submit to Professor Oak for evaluation.
Key Features:
- On-Rails Photography Adventure: The game's structure is entirely built around observing and photographing over 60 different Pokémon species in themed courses like the Beach, Cave, and Volcano.
- Interaction-Based Scoring: Using items to provoke unique reactions—like luring a Pikachu onto a surfboard with an Apple or waking a sleeping Snorlax with the Poké Flute—is essential for earning high scores and unlocking new areas.
- Photo Grading and Sticker Shop: Professor Oak grades photos on size, pose, technique, and "other" (like having multiple subjects), and high-scoring photos can be printed as stickers at Blockbuster video rental stores, a notable real-world integration for its time.